This information was published originally on July 5, 1999; some of the URLs are no longer functional. You can still find the information though -- simply type in the URL that isn't working into archive.org.
I have been online since 1994, and back then, the media seldom, if ever, wrote about the Internet -- probably because there weren't yet lots of online horror stories to report.
Since then, the Internet has brought me in touch with many wonderful people and ideas, personally and professionally. Based on my work as VV Project manager and my personal experiences, I believe that online experiences often lead to increased volunteerism and face-to-face interaction, and that there are thousands -- millions -- of people out there using the Internet to make a difference in the health and well-being of their families, their communities, and the causes they love.
These many, many positive cyber experiences stand in stark contrast to two widely-cited studies that implied the Internet makes people depressed and isolated from friends and family. I think these studies are quite flawed and downright misleading, and I think the media hype around the studies' findings is inaccurate and sensationalist (the Online Journalism Review apparently agrees with me, per their article "Media Reporting on Internet Studies Misses Fundamental Problems").
There also seems to be an endless number of letters to Ann Landers and Dear Abby about how "The Internet Broke up my Marriage!!", and many people interviewed on major TV networks were quick to try to somehow connect the Littleton, Colorado school shootings to Internet use.
I'm very tired of reading how the Internet is making us all lonely and cranky. I was lonely and cranky long before the Internet came along (grin).
To counter these negative stories, this section of the VV Project site offers information and essays to illustrate how cyberspace is bringing us together, not closing us off to each other.
Related materials:
You may also want to refer your online volunteers (and all staff, actually) to these online Netiquette guides:
Netiquette
http://www.albion.com/netiquette/book/index.html
By Virginia Shea, published by Albion Books. This online edition
contains all the text and graphics from the bound book.
online etiquette - netiquette uncensored
http://www.theistudio.com/netiquette/
Spam Is Not the Worst of It:
Email etiquette and related gripes
http://unquietmind.com/e-mail.html
Open Directory's Netiquette Links
http://dmoz.org/Computers/Internet/Etiquette/
E-Mail
Communication and Relationships
Dr. John Suler of the Department of Psychology at Rider University,
presents a very detailed document that explores the psychological
dimensions of environments created by computers and online networks. "It
is intended as an evolving conceptual framework for understanding the
various psychological components of cyberspace and how people react to
and behave within it." Part of an even larger work, Psychology of
Cyberspace, also available on this Web site.
Online
Community Toolkit
A great set of tools regarding online communities, from what they are to
how to facilitate them to sample online community guidelines, rules and
member agreements. This collection of helpful articles are by Full
Circle Associates Nancy White, Sue Boettcher and Heather Duggan.
What's Working in
Online Community Building
Resources from the Benton Foundation, including "Building Online
Communities: Transforming Assumptions into Success", "Tips for Gaining
More Experience in Online Community Building," and the transcripts from
an online discussion hosted by the Benton Foundation Oct. 27 - Nov. 4
regarding building community on the Internet.
Social MUSHes
and the
Anxiety of Communication
An abstract for a study by Christopher N. Larsen of Harvard on why
online interactions are particularly appealing for those who experience
anxiety during face-to-face conversation and for people with
disabilities, as well as the characteristics that can emerge on an
online community. This is part of the Journal
of Virtual Environments, a "refereed electronic journal" which
publishes academic research that relates to Virtual Environments or
makes use of Virtual Environments. Of particular interest are
psychological, anthropological, sociological approaches, as are the
practical and technical aspects of creating, maintaining and
administrating VEs.
Communication
and Trust in Global Virtual Teams
an in-depth academic study by Dr. Sirkka L. Jarvenpaa that "explores the
challenges of creating and maintaining trust in a global virtual team,"
particularly those that involve people of different cultures and
interest, and varying degrees of commitment.
WELL Community Guidelines
http://www.thewell.com/conf/guidelines.html
an excellent example of rules for online communities and moderators.
Whole Earth 'Lectronic Link (WELL) began in 1985, starting with a dialog
between the writers and readers of the Whole Earth Review. The
WELL is now a "cluster of electronic villages on the Internet." There
are more than 260 Conferences open to WELL members, covering subject
categories such as "Parenting," "The Future," or "Pop Culture." WELL
members have founded advocacy organizations like the Electronic Frontier
Foundation, and their experiences have been used to explore online
culture and community (such as in Howard Rheingold's The Virtual
Community.
Psychology of Virtual
Communities
Created and maintained by Storm A. King. An index of online journals and
e-mail discussion groups that deal with the psychology of virtual
communities and links to sites for researchers interested in the
psychology of virtual communities; AND, research articles and essays by
Storm A. King about Virtual Therapy, Online Self-Help Groups and The
Psychology of Cyberspace.
Resource Center for
Cyberculture Studies
A not-for-profit organization working to research, study, teach, support
and create diverse and dynamic elements of cyberculture. RCCS seeks to
establish and support ongoing conversations about the emerging field, to
foster a community of students, scholars, teachers, explorers, and
builders of cyberculture, and to showcase various models,
works-in-progress and online projects.
Online
Communities: Opportunities and Challenges
Includes information on getting a community to become "effective
online," and lessons from experience. By European Telework Online, "the
European and International focal point for information, news and
discussion on Telework, Teletrade and Telecooperation."
PsyberPsychology:
A Literature Review Pertaining to the Psycho/Social Aspects of
Multi-User Dimensions (MUDS) in Cyberspace
by James Sempsey III of Temple University. The history and development
of virtual groups are briefly explained, with a particular emphasis
placed upon the evolution of MUD environments. The "current" state of
research in this area (gathered from multiple disciplines and originally
published in 1996) is examined and the various emergent psycho/social
phenomena of MUD interaction are identified and examined.
Using Real-Time Communications
With Volunteers
A growing number of organizations are using real-time communications --
usually called "chats" -- to hold online meetings with volunteers, or to
allow volunteers to interact with staff, clients, or each other. This
resource provides more information on chats -- what they are, how
agencies are using them to interact with volunteers, tips to encourage
and maintain participation in chats, and where to find chat software.
This resource was developed by the Virtual Volunteering Project.
Internet discussion groups for volunteers
Many agencies have created e-mail-based discussion groups or newsgroups
for their volunteers. These asynchronous online tools allow agencies to
easily make announcements to volunteers, and sometimes also allow
volunteers to interact with each other, get suggestions and feedback,
and ask questions. They can also serve as a written record of
participation, concerns, trends and issues for volunteers. Unlike chats,
volunteers can participate whenever they wish, and they don't need
special software to do so. This resource was developed by the Virtual
Volunteering Project.
Connecting Humans: Essays on the Positive Side
of Online Culture
Information, essays and examples that illustrate how cyberspace is
bringing us together, not closing us off to each other. The kickoff
essay is how Fan-Based Online Groups Use the Internet to Make a
Difference. Includes examples of such groups, with comments from
members regarding their online philanthropic activities and what makes
them successful. This resource was developed by the Virtual
Volunteering Project.
Groupware
Links
CSCW or "Computer-Supported Cooperative Work" is the study of how people
work together using computer technology. Typical types of applications
include e-mail, awareness and notification systems, video conferencing,
chat systems, multi-player games, and real time shared applications
(such as collaborative writing or drawing). This site offers more
information about CSCW, as well as many, many helpful links.
Return to my list of resources relating to online culture & communities of volunteers
Return to my volunteer-related
resources
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